期刊論文
學年 | 106 |
---|---|
學期 | 2 |
出版(發表)日期 | 2018-06-04 |
作品名稱 | Examining creativity through a virtual reality support system |
作品名稱(其他語言) | |
著者 | Xiaozhe Yang; Lin Lin; Pei-Yu Cheng; Xue Yang; Youqun Ren; Yueh-Min Huang |
單位 | |
出版者 | |
著錄名稱、卷期、頁數 | Educational Technology Research and Development 66(5), p.1231-1254 |
摘要 | This study explores the effects of immersive VR on an individual’s creativity and factors related to creativity including flow, attention and meditation (i.e., mental relaxation or stress). Sixty undergraduate students were invited to participate in an open-ended challenge to design a wearable technology functioning as a smart phone individually, either in the immersive VR condition (N = 30) or in the paper-and-pencil condition (N = 30). Surveys and electroencephalography (EEG) measurements were used to collect data. Findings showed that the participants in the immersive VR condition had higher quality creative products than those in the paper-and-pencil condition. The sequence analysis of the participants’ EEG brainwaves also showed that the participants in the immersive VR condition maintained a more stable focus or attention, while those in the paper-and-pencil condition were more relaxed. Research results led to a deeper understanding of using a VR support system for individual creativity. Recommendations for the design and application of an immersive VR creativity support system are discussed. |
關鍵字 | Creativity;Electroencephalography (EEG);Immersive virtual reality (VR);Creativity support systems;Flow;Attention |
語言 | en_US |
ISSN | 1556-6501 |
期刊性質 | 國外 |
收錄於 | SSCI |
產學合作 | |
通訊作者 | |
審稿制度 | 否 |
國別 | USA |
公開徵稿 | |
出版型式 | ,電子版,紙本 |
相關連結 |
機構典藏連結 ( http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/121947 ) |