099 / 1 |
The impact of perceived risk,intangibility and consumer characteristics on online game playing
|
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2011-06-09 |
101 / 1 |
Investigating member commitment to virtual communities using an integrated perspective
|
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2013-05-15 |
101 / 1 |
Consumers’ attitudes towards different product category of private labels
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2013-05-15 |
102 / 1 |
Customer acceptance of playing online game on mobile phones
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2014-07-16 |
102 / 1 |
Forming relationship commitments to online communities: The role of social motivations
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2014-07-16 |
103 / 1 |
Impact of intangibility on perceived risk associated with online games
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2015-03-13 |
104 / 1 |
Consumer-Based Leisure Constraint for Online Gaming
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2016-09-03 |
105 / 1 |
Incremental performance of an eChannel addition: Long-term and volatility consideration perspectives
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2017-05-18 |
106 / 1 |
Antecedents of Intention to Use CUSS System: Moderating Effects of Self-Efficacy
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2018-07-26 |
107 / 1 |
A Comparison of Competing Models for Understanding Industrial Organization’s Acceptance of Cloud Services
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2019-02-20 |
109 / 1 |
Effect of Green Attributes Transparency on WTA for Green Cosmetics: Mediating Effects of CSR and Green Brand Concepts
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2021-03-23 |
110 / 2 |
109學年度專題研究計畫案績優
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#04.優質教育
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2022-02-20 |
111 / 1 |
The Influence of Relationship Quality between Manufacturer and Retailer on Future Collaboration—A Case Study of Customer Electronic Product Channel in Taiwan
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2023-11-29 |
111 / 1 |
Antecedents and Optimal Industrial Customers on Cloud Services Adoption
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2023-11-29 |