會議論文

學年期 標題 Sdgs 更新時間
095 / 1 資訊科技融入國小教師教學知能現況之探討:以台北縣市為例 2010-06-16
092 / 2 『XOOPS』在中小學網路學習平台的應用與發展 2010-06-16
092 / 2 國小英語科數位教材製作-以「魔法週記ABC」為例 2010-06-16
091 / 2 非同步遠距教學平台功能之研究 : 以淡江大學為例 2010-06-16
092 / 2 線上虛擬教室建置內容與功能之探討-以九年一貫課程學習網站為例 2010-06-16
089 / 2 利用網路科技來建構企業教育訓練系統 2010-06-16
094 / 2 線上測驗應用於會計學補救教學之探討 2010-06-16
094 / 1 電子繪本融入英語教學之行動研究 2010-06-16
095 / 1 國小高年級學生資訊素養之探討:以台北縣市六所小學為例 2010-06-16
095 / 1 資訊融入國中抒情文寫作教學之教學活動設計 2010-06-16
092 / 2 應用XOOPS內容管理系統於國小藝術與人文教師專業成長網站之建置發展 2010-06-16
090 / 1 Web-based instruction, self-efficacy, and in-service teacher : A case study 2010-06-16
092 / 2 資訊融入國中國文科新詩創作教學之行動研究 2010-06-16
092 / 2 網路攝影機在自然科學觀察教學的應用 2010-06-16
087 / 2 Investigating the attitude and self-efficacy of college student toward the online course 2011-09-12
099 / 2 Usability assessment for a problem-based e-learning program in convenience store new employee training 2014-08-13
099 / 2 The Reflection of University Faculty’s Belief about the role of e-Instructor and their Online Instruction Practices 2012-05-23
099 / 1 A framework of PBL strategy integrated in LMS and a ubiquitous learning environment 2014-08-13
098 / 2 The Study of Mobile Gaming in Elementary Science Learning 2012-05-23
097 / 2 The Design and Development of an E-Learning Instruction that Integrates Problem-Based Learning Strategy for Convenience Stores New Employee Training 2012-05-23
096 / 2 A Study of Elementary School Students’ Perceptions towards Media Literacy in Digital Leaning Environment 2012-05-23
091 / 2 電腦教學對腦性麻痺學生溝通成效之行動研究 2014-09-25
098 / 1 Usability Evaluation in an Exploratory Design-Based Research Approach of Convenience Store New Employee Training e-Learning Material 2014-10-18
102 / 2 An exploration of the attitude and learning effectiveness of business college students towards game based learning 2015-05-26
106 / 2 運用即時回饋系統於國中學習障礙學生閱讀成效之初探 #04.優質教育 2020-03-27
106 / 2 線上同儕互評策略運用於九年級寫作教學之行動研究 2020-03-27
107 / 2 探討消防人員使用社群媒體學習之行為意向初探 #04.優質教育 2020-03-27
107 / 1 在職教育訓練課程之互動電子書-以職場穩定度及抗壓性課程為例 #04.優質教育 2020-03-27
108 / 1 3D 虛擬遊戲教材融入防火教育對國小中年級學生學習成效之影響 #04.優質教育 2020-03-27
107 / 2 MOOCs學習者之學習動機與學習滿意度之初探研究 2020-03-27
107 / 2 圖形組織策略結合複句句型輔助閱讀障礙學生之數位教材發展 #04.優質教育 2020-03-27
107 / 2 Using problem-based game to support computer programming instruction in higher education #04.優質教育 2020-03-30
105 / 2 The Pilot study of College students' perception toward Problem based game learning #04.優質教育 2020-03-31