Using augmented reality to support a software editing course for college students
學年 106
學期 2
出版(發表)日期 2018-06-01
作品名稱 Using augmented reality to support a software editing course for college students
作品名稱(其他語言)
著者 Wang, Yi-Hsuan
單位
出版者
著錄名稱、卷期、頁數 Journal of Computer Assisted Learning 33(5), p.532–546
摘要 This study aims to extend the learning advantages of game-based learning from formal education to informal learning, and to develop a role-playing game (RPG) to help students familiarize themselves with a new school. Several game elements and principles were considered during the design stage, and the tasks were embedded into a macro-context to simulate a virtual campus. A total of 110 junior high school students participated in the experiment, playing the game via two modes, single and peer mode. Overall, the findings showed that most students gave positive feedback on the game design regarding the dimensions of playability, usability, challenge, and gamefulness. Besides, the learners who used the single mode performed better on the post-tests than those who used peer mode. Despite learners in peer mode engaging in discussion and interaction during gameplay, without appropriate collaborative guidance, they may not have been able to achieve the expected learning goals. The study concludes that participation in the game activity captivated the students’ learning attention and helped them learn in a more enjoyable way. Furthermore, the use of RPG in informal learning provided the students with opportunities to be exposed to an authentic campus, making it a good way to trigger effective learning through applying learned knowledge to solve the problems in the game. Future research work is also discussed.
關鍵字 Game-based learning; Game design and development; Learning modes
語言 en_US
ISSN 1365-2729
期刊性質 國外
收錄於 SSCI
產學合作
通訊作者
審稿制度
國別 USA
公開徵稿
出版型式 ,電子版
相關連結

機構典藏連結 ( http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/118046 )