Gamification Design: A Comparison of Four M-Learning Courses | |
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學年 | 107 |
學期 | 1 |
出版(發表)日期 | 2018-08-01 |
作品名稱 | Gamification Design: A Comparison of Four M-Learning Courses |
作品名稱(其他語言) | |
著者 | Wu, Ya-Ling |
單位 | |
出版者 | |
著錄名稱、卷期、頁數 | Innovations in Education and Teaching International 55(4), p. 470-478 |
摘要 | Gamification can enhance learners’ autonomous motivation and enable them to feel enthusiastic during the cognitive absorption process. Therefore, this study explores developing a productive mobile learning (m-learning) atmosphere that enables focused immersion students to learn, enhancing their gratification and decreasing their cognitive load, to improve learning performance. A quasi-experimental approach was used to investigate the performance of university-level students with homogenous backgrounds and coursework by employing heterogeneous pedagogies, including text-based, video, collaboration and gamification. Data collected from 228 students provided strong support for the research model. Moreover, the differences among the four pedagogies were significant, and the gamification pedagogy enabled students to achieve optimal learning performance. It is expected that m-learning service providers can benefit from the insights of this study and implement more effective learning strategies. |
關鍵字 | Mobile learning;gamification;uses and gratifications theory;cognitive load theory;pedagogic issues |
語言 | en |
ISSN | 1470-3297;1470-3300 |
期刊性質 | 國外 |
收錄於 | SSCI |
產學合作 | |
通訊作者 | |
審稿制度 | 是 |
國別 | GBR |
公開徵稿 | |
出版型式 | ,電子版 |
相關連結 |
機構典藏連結 ( http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/108441 ) |
SDGS | 優質教育,產業創新與基礎設施 |