Gamification Design: A Comparison of Four M-Learning Courses
學年 107
學期 1
出版(發表)日期 2018-08-01
作品名稱 Gamification Design: A Comparison of Four M-Learning Courses
作品名稱(其他語言)
著者 Wu, Ya-Ling
單位
出版者
著錄名稱、卷期、頁數 Innovations in Education and Teaching International 55(4), p. 470-478
摘要 Gamification can enhance learners’ autonomous motivation and enable them to feel enthusiastic during the cognitive absorption process. Therefore, this study explores developing a productive mobile learning (m-learning) atmosphere that enables focused immersion students to learn, enhancing their gratification and decreasing their cognitive load, to improve learning performance. A quasi-experimental approach was used to investigate the performance of university-level students with homogenous backgrounds and coursework by employing heterogeneous pedagogies, including text-based, video, collaboration and gamification. Data collected from 228 students provided strong support for the research model. Moreover, the differences among the four pedagogies were significant, and the gamification pedagogy enabled students to achieve optimal learning performance. It is expected that m-learning service providers can benefit from the insights of this study and implement more effective learning strategies.
關鍵字 Mobile learning;gamification;uses and gratifications theory;cognitive load theory;pedagogic issues
語言 en
ISSN 1470-3297;1470-3300
期刊性質 國外
收錄於 SSCI
產學合作
通訊作者
審稿制度
國別 GBR
公開徵稿
出版型式 ,電子版
相關連結

機構典藏連結 ( http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/108441 )

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