Consumer-Based Leisure Constraint for Online Gaming | |
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學年 | 101 |
學期 | 1 |
出版(發表)日期 | 2013-01-01 |
作品名稱 | Consumer-Based Leisure Constraint for Online Gaming |
作品名稱(其他語言) | |
著者 | Chen, Lily Shui-lien |
單位 | 淡江大學管理科學學系 |
出版者 | Abingdon: Routledge |
著錄名稱、卷期、頁數 | Service Industries Journal 33(1), pp.115-132 |
摘要 | The purpose of this study is to develop a multidimensional measure of consumer-based leisure constraint for online game play and to assess its psychometric properties. An empirical model of player constraint in online games provides the foundation to understanding and assessing how players differ from one another (such as high gamers/low gamers and high gamers/non-gamers) and how constraints on play relate to frequency of use. In the current study, an exploratory factor analysis was used to extract the common factors, and confirmatory factor analysis was used to create an empirical model of players' perception of constraint and to reveal its underlying structure. The analysis revealed six dimensions of constraint. The relationship between perception of constraint and frequency of use is also presented. |
關鍵字 | online games; web-based games; leisure constraint; confirmatory factor analysis |
語言 | en |
ISSN | 0264-2069; 1743-9507 |
期刊性質 | 國外 |
收錄於 | SSCI |
產學合作 | |
通訊作者 | Chen, Lily Shui-lien |
審稿制度 | 是 |
國別 | GBR |
公開徵稿 | |
出版型式 | ,電子版,紙本 |
相關連結 |
機構典藏連結 ( http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/77677 ) |
SDGS | 優質教育 |