會議論文
學年 | 105 |
---|---|
學期 | 2 |
發表日期 | 2017-05-13 |
作品名稱 | InstantGaming: Playing Somatosensory Games Using Smartwatches and Portable Devices |
作品名稱(其他語言) | |
著者 | Meng-Shiuan Pan; Wu-Chun Hsu; Chun-Hung Liu; Ku-Chen Huang; Chien-Fu Cheng |
作品所屬單位 | |
出版者 | |
會議名稱 | 2017 International Conference on Applied System Innovation (ICASI) |
會議地點 | Sapporo |
摘要 | In recent years, playing somatosensory game is one of popular home entertainments. Many game companies design and develop lots of somatosensory games such as fitness games, sport games, and fighting games. We observe that to play somatosensory games, players have to buy specific devices or equipment (e.g., Kinect/XBOX or Wii). These devices and equipment are expensive, and a vast space is needed when playing. To overcome the above drawbacks, in this paper, we propose to use smartwatches and portable devices to play somatosensory games. In our design, players wear smart-watches, which sense the changes on players' bodies by accelerometers. By the collected acceleration sensory data, the proposed posture detection scheme implemented on the smartwatch can judge the performed postures of players. The decided posture will then deliver to the portable device (e.g., smartphone or tablet), which can show the reaction of the game. In this work, we implement a fighting game to demonstrate our design. |
關鍵字 | somatosensory games , smart devices , posture detection |
語言 | en |
收錄於 | |
會議性質 | 國際 |
校內研討會地點 | 無 |
研討會時間 | 20170513~20170517 |
通訊作者 | Meng-Shiuan Pan |
國別 | JPN |
公開徵稿 | |
出版型式 | |
出處 | |
相關連結 |
機構典藏連結 ( http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/119958 ) |